===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 48
Filename                : abyspe48.wad
Release date            : 12/23/2020
Authors                 : TheMionicDonut - Project Lead
                          rf'
                          Surreily
                          NeedHealth
                          MDevlin
                          Pasokon Deacon
			  Joe-Ilya
			  
Email Address           : [redacted] (Obsidian's email address)
 
Misc. Author Info       : ...annnnnd I wrote this one. - Obsidian
 
Description             : Nine maps made during the forty-eighth
			  Abyssal Speedmapping Session in the space of 2
			  hours, with 15 minutes for music and texture 
			  selection and 15 minutes for bugfixing. Held in
                          two sessions twelve hours apart, each mapper had 
			  two themes to choose from in the first session
                          and three in the second:
                          1. Only one type of linedef action used
                          2. Monster closets everywhere
                          3. No Arch-Viles :(
 
Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
 
Additional Credits to   : All the people who attended
			  Obsidian for compiling the session
                          All those who contributed to the resource pack
                          (ASS23 Resources)

===========================================================================
 
* Maplist *

MAP01: First Light
Author: NeedHealth
Music: MIDI of "July Morning" by Uriah Heap
Themes: One action type, monster closets
Time Taken: 2 hours

MAP02: The Michael Rosen Rapid Snatch Expansion
Author: MDevlin
Music: None
Themes: Monster closets
Time Taken: 2 hours 

MAP03: Ah shit I forgot to add SKINVAG1 to my map
Author: Surreily
Music: "Deadly Town" by Jimmy
Themes: One action type, monster closets
Time Taken: 2 hours and 25 minutes
 
MAP04: Meme Graveyard
Author: Joe-Ilya
Music: "Touch-Tone Telephone" by Neil Cicierega
Themes: One action type, monster closets
Time Taken: 2 hours

MAP05: He Burger Maroni
Author: Pasokon Deacon
Music: "Disposition" by Mark Klem
Themes: One action type, monster closets
Time Taken: 2 hours

MAP06: Goosebumps, Ohio
Author: TheMionicDonut 
Music: "Neverfore" by Jimmy
Themes: One action type, monster closets
Time Taken: 2 hours

MAP07: Hipfire Hailstorm
Author: rf'
Music: A piece of music from Xargon
Themes: One action type, monster closets
Time Taken: 2 hours

MAP08: Dr Creature Creature Feature
Author: TheMionicDonut 
Music: Unknown
Themes: One action type, monster closets, no Archies
Time Taken: 2 hours

MAP09: Undead Demolition
Author: Joe-Ilya
Music: "Haunted House" from Jazz Jackrabbit 2
Themes: One action type, monster closets, no Archies
Time Taken: 2 hours

===========================================================================
 
* What is included *
 
New levels              : 9
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom 2
Map #                   : MAP01-09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map (with the exception of a few)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors